Wednesday, 31 March 2010

finished


here is the finished textured model of the ship all the textures were done using unrap uvw witch is easy once you get used to it

Thursday, 25 March 2010

more textures


i have started to texture other parts of the ship starting her at the engine

textured base



here is the base of the texture again i used uvw unrap to get the texture in the right place

Thursday, 18 March 2010

L.O.D (level of detail)



In this screen shot you can see the players perspective of the game and what he sees on screen the buildings in the background are far away from of the player barly withing the games draw distance so the are very low L.O.D models (level of detail) from far away they look well textured as the human eye cant see lots of detail on far away objects so the textures will be far less detailed as they don’t need to be detailed and this also makes the rendering fast and more stable
In this screen the player can see 2 of the same model at one time one close up and one further away, the close up model has higher detail because the camera is closer to it, the one further away has no need for higher detail so it is rendered in a lot less detail

Thursday, 11 March 2010

texture 2


i have finished the windows on the ship, there tinted black because its easyier to make

Thursday, 4 March 2010


i have started to texture my model using uvw unrap, as you can see i have stolen the texture from mr lucas, but you have to admit the tie fighters were cool, only the front of this model is textured so the side is still untextured

Thursday, 25 February 2010

creative careers fair

On the 25th of February we went to the creative careers fair at Bradford university this included listening to speakers, Phillip Charles who spoke about how he worked for an independent company called pipeline productions that teaches people how to rap among other things involving musical talent and explained how if you volunteer to do things it can earn you a reputation so you can eventually start charging people money for what you used to do for free, after we listened to some speakers we went to a workshop were we were split up into groups (our group was me, Joe and Scott) and had to make a simple animation using playdo our team made an animation about the T-1000 from terminator 2, once we got the camera working because the camera the university supplied didn’t work because they had no memory card and wasted 20+ minutes trying to get the camera working and some other people in the other groups who weren’t from our collage has the same problem of having a camera and no way to save pictures, so we had to use a camera once we finally got the pictures taken the animation took use about 5 minites to make 2 seconds of footage we then uploaded them to a laptop and into a program called monkey jam were we slowed the frame rate down to make it 4 seconds long, we didn’t like this program we would have preferred to use flash as we have used flash before and we had never even heard of this program before and we prefer flash

Thursday, 11 February 2010

space ship part 2



this is the full wing if you refer back to the preveus post you will see the ship is starting to take shape.

space ship part 1




as you can see i have made part of the ship, one of the engines, very simply made using 4 different shapes and grouping them togherther, there are no textures yet, but then again its only a simple model and they will be added later once the rest of the model is made.

Wednesday, 27 January 2010

icons

















My final designs turned out as planned as I am happy with the final result the first icon is for my naughty dog snake game I made for another assignment this design is simplistic as I shows the naughty dog logo and I didn’t want this design to get to complex and I wanted people to recognise the logo easily, the rest of the designs are just characters I designed each of them is coloured specifically the fantasy one features a dragon so I coloured it in red, orange and yellow as dragons are mythological creatures that breath fire, for the horror icon I featured dull green colours as it futures zombies and zombies are basically rotting flesh so green was an appropriate colour. The sci-fi icon has bright colours and grey for the robot as its metal, the war setting has a black and white filter to match that of old wwi footage witch is in black and white.