Thursday, 31 March 2011

MAKING A 3D HEAD PART 1

I have decided to re-write my posts on the 3-D head, basically before I was far to lazy to post long blog updates to tell everybody how it was going, so I’m doing it again,

First of all I started crafting from a plane around the eye of the character, This process was easy as I converted it to an editable poly and grabbing the edges and holding shift and dragging the edges where I wanted to and it would add an extra poly to the model, i then continued to move down the noise and then around the mouth, to do this I had to copy the face by following it with the plane, the plane had to be crafted around 2 drawings, one picture of a character from the front and one from the side if I followed both pictures simultaneously the face would begin to develop.

I then began to follow around the back of the head this bit was difficult because getting the correct shape as I only had 2 perspective pictures to work from so there was a lot of trail and error when it came to getting the shape correct, but it has come along nicely as you can see. This is all still made from the original plane which was just a blank flat poly that has begun to be moulded into our character.

After working around the back of the head I completed the dome shape of the human skull, I then went back to working around the mouth which was very difficult as there are many corves in the human face that have to be perfect for it to look right or else it will looked deformed.


Tuesday, 15 March 2011

more character stuff


almost finished just needs texturing and hair

Wednesday, 2 March 2011

basic trailer outline

0-5 logos of team and other title stuff

6-15 the camera is following a river up stream as Dr L. crosgrove is narrating flashing back quickly and briefly to people screaming and other weird stuff

16-30 the camera approaches the dam and orbits it still being narrated by the dr and flashing back

31-35 the camera quickly dives under the water to reveal the underwater base

36-45 the camera then orbits the base while still being narrated

46-50 the camera shows the character opening her eyes and jumping up and noticing her hand is gone

51-100 the camera then moves through corridors as shadowy creatures move through gloomy corridors

101-110 gloomy corridors and flashing to images of the gate and close ups on the characters eye Turing slowly red

111-120 quick montage of the main character attaching weaponry to her arm

121-130 big scary ending and titles show

Wednesday, 23 February 2011

uuuuuuuuugh

i have started to make the shirt of the character as you can see, i used the garment maker modifier and it mostly worked

Saturday, 19 February 2011

Thursday, 17 February 2011

Professional example

This is part of my planning I have used the opening mission in timesplitters 2 because I really like that level and it is the inspiration for my part of the game.



On Monday we got visited from Lewis guarniere from double negative who are a animation company that have worked on a few movies such as Iron man 2 and inception, but he came to talk to us about this Panda, he told us that this 10 second advert cost £1,500,000 to make because of all the development that went into it, it started of as a dog then some kind of hybrid mutant Pandog then a Panda, he also talked about how the client couldn’t make up there mind about anything even the panda’s hands hand to be redesigned to make him more hygienic (even though its only a CG Panda) he also talked about how the prodject didn’t go very well because the pre-production wasn’t thought trough which is why the panda was redesigned a bunch of times, he also said how the voice actor basically invented how the panda said biscuits as “bizquis”, he went on to talk about how the company double negative have worked on all the harry potter films (which I have never see), inception(which I haven’t seen) and ironman 2 (which I saw once, briefly), which have all won awards for effects. He also mentioned the channel 4 logo that has made out of buildings and how they had to take into account lighting shadows buildings and tiny obscure things like cars and sand that nobody will notice, this advertisement cost £250 000 and is about the same length as the panda one.

I learned that if you don’t plan every single detail before production things go wrong so I don’t ever want to have to do pre-production it sounds boring

Thursday, 10 February 2011

yes we hate PS3 and XBOX.................................

.........................JOKING


We have been discussing platforms and decided to put it on PC only because it only makes sense for a small developer to do that putting it on PS3 or XBOX is a bit stupid, anyway our game finally has a name, it’s called “Gates to Insanity” seeing as how our character is insane and the scientists is built on a secrete unknown gate like structure that sends people insane. Here is the box art which Robin made it looks really nice.