Wednesday, 17 November 2010











uncharted : edge magazine january 2009 page 54
manhunt : edge magazine may 2007 pages 34, 35
stubbs :video game art pages 74, 75 nic kelman

Wednesday, 10 November 2010

LOGO
















This is my design for our teams logo, as you can see the eye is quite gory as I just got gory picture and Photoshop’d it in to make it look like a zombie penguin. As you can see the final version of my design is based off of this drawing only I added features in Photoshop, the font is called “You Murderer” which I chose because I liked the splatter effect the radioactive logo is simply the official recognisable radioactive sign and the detail in the eye is done with a smudge tool and the gore effect is of some real gore effects from the movie “braindead” for the penguin itself I scanned in my original drawing and coloured it in Photoshop







UPDATE


My design won in the vote and based on all the “constructive criticism” that I got I decided I will add more features to the penguin e.g. highlighting the spot on his belly more because apparently people couldn’t tell that it was a penguin, and also I will add a brain sticking out of his head to ensure the fact that its defiantly dead and not just the result of some animal cruelty act committed on the south pole, so basically i will add more zombie like features and more penguin like features.



ANOTHER UPDATE

this is the final design as you can see i have added more features and changed where everything is, people in my team are happy with the design.

Monday, 8 November 2010

concept


In this picture I drew I’m trying to capture the setting for our game its not finished yet because its not dark enough, I’m trying to give it an element of unknown so you can see the shadow of a creature but not the creature itself, mainly because I don’t think I could effectively draw that but also to try to get people interested by not telling them anything hopefully it will make them think about what the weird creature is that’s the thing I want our game to have mainly because it will look good in the trailer a good trailer is supposed to interest people and I think adding the element of unknown is a fun way of doing that. For the drawing I focused manly on shading as I tried to make it dark as the setting of our game is dark I only added colour I odd places as it adds atmosphere there has to be so signs of life so the monsters can seem threatening, if everything is doomed the monsters wont seem as threatening if everything is dead there has to be something to aim for some sort of motivation for the main character to move on and not just give up and take the easy way out (suicide)

Thursday, 4 November 2010

DAM IT!!!!!



To day I have been researching of different environment and other features of my part of the teams trailer, I looked a several dams because our game is set in a base covered by a reservoir created by a massive dam the base, the giant reservoir will contain a one of the games boss encounters that will take place underwater the boss looks like an underwater giant critter.
for inside the dam it will be based on underground facility from films and games

Wednesday, 20 October 2010

game ideas


for this lesson we had to gather ideas to inspire us, so I picked some characters I like and some environments so our, this is just an arrangement of ideas similar to my own for my game.

Thursday, 14 October 2010

our teams game design and ideas

For the game I want to design a horror stealth survival game where the player will have to be resourceful to survive, I really like the idea of blending horror and stealth because the player will have to be careful and tactical when it comes to fighting, for weapons the player will have to be resourceful and use anything they can find any kind of Sharpe object will make it easier to kill someone but blunt objects will make things more difficult, for the artistic style I don’t want it to be too dark I want the player to see everything although shadows will play an important part of the stealth, I want to keep the element of horror by making the player feel in danger be making the bad guys insane and disturbing possibly insane asylum escapees’ I also like the idea of zombies, the zombies will be a 3rd party in the games story confrontation the main character will have to look out for the insane evil characters and the zombies will attack anyone who comes near them so the zombies can be used against the other enemies example the player could lure some zombies into a room of guards letting the zombies deal with the main enemies, as for our main character it will be a survivor of the zombie attack she will be fighting her way out of the of insane asylum where the zombie plague is taking place the zombies wont be the overall villains as they cant think the true villains will be the rest of the inmates and the scientists that unleashed the zombies as the asylum is really a secrete government testing facility and the main character was a test subject, we want the character to be female as there are too many games where the main character is a generic army marine.
Characters
The character will best an escaped test subject who has to be reposeful as she is missing her right hand so she can attach different melee weapons inspired by EVIL DEAD 2, she won’t be the strongest character ever as she only has one hand and is a test subject
Lactation
A government test facility over run with maniacs and zombies the maniacs escaped and unleashed the zombies from the lab and coursed chaos, also parts of the base are becoming flooded because the secrete facility is underneath a damn, so there will be dark confined spaces with corpses everywhere.
Weapons
There will be a large selection of weapons as the character has to be resourceful here right mand is missing allowing her to equip weapons like meat hooks and machetes guns will be in short supply and the left hand can still use melee weapons.




Sunday, 3 October 2010

BLUUUUUUUUUUUUUUUUE

She's not ready for a full render yet but I uploaded this to prove I'm still working on her, attaching the ear and the body was difficult due to thanks to 3D.M.U.I. (3D modelling under the influence) but it has worked out well so far just need to add a few things and textures.

this picture looks funny because it looks like a smurf with some kind of horrible flesh eating disease. look at the ear and chin could be contagious

Wednesday, 29 September 2010

R.Z.P.
















This is the concept art we made for our penguin (who has yet to be named)we were experimenting with different types of zombie deformation ranging from skeletons to open brain surgery we did different things with his eye stem and his brains and how he would work in the logo we also determined that he will have the “Classic zombie walk” were he reaches in front walking while drooling, we are currently trying to name the little zombified mutant freak but are struggling to do so but every mascot needs a name so will venture on and find one.

R.Z.P. part 2


We looked at already famous logos and pointed out what we liked about them some like the GTA logo features a lot of text for a just logo, yet still it can be recognised by millions we noticed that the most recognisable ones were eye catching and therefore more memorable we pointed out different styles we found that everyone who looked at the images always asked about the skull face and the nun first witch were quite controversial and people noticed them more so we decided that having a radioactive zombie penguin was eye catching as people will wonder what is wrong with us and we will be more memorable by force and the radiation symbol has at least some explanation to why the penguin is a zombie

R.Z.P.

Our team made a brainstorm of ideas for our logo explaining why we are called radioactive zombie penguins, radioactive because were tenacious and full of creative energy and probably bad for your health, zombies because we spend all day staring at computer screens and penguins because we work as a team plus the concept of a zombified penguin was funny to us, we also discussed shapes and colours such as basic colours like yellow for the radiation red for blood green for zombie flesh and got the basic design of our logo made we also started looking at different fonts, we also added points like what features should be on it like glow effects and what the penguin should look like and how graphic it should be.